@ggm said in MatterControl Pro:
What Do you mean by a scalable trapezoid? There are many primitives that have configurations options and if you describe what you are trying to do, I will be happy to try to explain a solution.
it looks like you have a wall around this shape? if you do, you can bring in a flat cube so that it covers the wall and use the 'subtract and replace which could leave you (once you ungroup it afterwards) with the bit you want. trial and error.
When you created the MC file you will have saved it somewhere, wither in the cloud library or the local library. take a look there and see if you can find it.
by the way there are export options fro0m the print dialog so you could save as an .stl and then edit that by bringing it back into MC.
You can change the parameters of the ring both at the time you make it, and later. If you change it by editing the black 'blobs' X,Y,Z it will change that dimension. theres scale object too.
you should take a look at the online help- its excellent - spend 10 minutes there and it will pay you an hour of pain.
Hope this helps a bit.
I think I've solved it. The board had repetier on it, switching to Marlin firmware seems to have fixed the leveling setup.
Unfortunately I'm now having issues with the print head being too low to lay the 1st layer after levelling.
If you submitted to support, or put it up on GitHub, we can include it in the release and also you will get a $15 store credit to matter hackers.
You will need to export them as two separate STLs and then compline them in Cura. STLs don't have separate objects in them. You can also export it as an AMF and import that into Cura. I don't know how to assign materials in Cura but you will be able to export the separate bodies from MatterControl.
The retina problem is fixed and the build has been updated. The normal download should be working well now.
Outstanding Items (Update early next week):
Not signed by Apple (you will need to go into settings to allow the installation)
Uses 100% of one core
Please let us know any problems you find. We will be updating this rapidly until we get it very stable on Big Sur.