@larsbrubaker OK Ill look at the alpha update
When MC just closes, when trying to access t4erh cloud library, does it create a log? If so where would the log be?
Ive gone thru user/app data/local/ Mattercontrol folders
@larsbrubaker If you can make multiple layers on the skirt as well, then you can make a wall up around the outside of the part. Other slicers also do this. This makes a higher heated air barrier around the outside of the part and also keeps parts from air drafts and warping.
Can you see the error in the GCode preview? If there is a line segment that is not in the direction that you expect that would be a bug in the model or possibly how it is slicing. But if there is nothing in the gcode view that is showing this error it is in the settings (probably speed).
Ok it appears to be two things going on.
For item 1) it is a corrupted complex object. MatterHackers tech support says it is due to a mesh defect. Not sure how that came about as the object was created using add and subtract parts of MC.
For item, 2) Apparently I was not waiting long enough for the subtract to complete.
The hourglass and progress bar for Subtract is WAYYYYYYYYYYYYY TOO teeny!
Thanks to Tech support for spotting and point the progress bar issue out but MatterHackers should make it bigger. Seriously.
I do have to say, this machine has not been a smooth experience for me. I expect this kind of setup and tweaking for a machine that came out of a kickstarter, not one that is sold as an engineering unit.
Connecting to a laptop got these 2 errors to come up (sorry, had to re-size them)
Hook it up to another machine, and these were the first 2 fun messages. After that, only took 2 tries to get an unsatisfying benchy. This was on standard mode, not fast. Looks horrible for an hour-20. (albeit I was using the leftovers of a roll of Raise3d Premium PLA that was vacuum stored)
The Combine and Subtract operations are very sensitive to geometry being manifold or water tight. The Twist operation often produces non-manifold geometry that can be a problem for these functions. We are working on a new method to do object merging that should address these issues. This new method will also work on Mac and Linux where the current method does not.
We currently expect this to be release in mid August.