Subtract not working
taylormcg last edited by
@dennolan Thank you for figuring this out! I can't tell you how many models I was recreating from scratch to regain the functionality of subtracting. Thank you! thank you!
balan190 last edited by
I updated this week, started designing a thing and found that I cannot subtract objects after I have saved shut down and started back up. I can do simple subs but not the complex ones that "worked just fine" before I saved and shut down. Previous version had the same problem. I like this software, I was thinking about getting it but not if its going to be so buggy. I have a day in this design and now I cant do anything to it, even after having multiple project files to keep things simple. Window 10 64 I7 32gig 3tb 2080.... So frustrating.. Yes, I even lifted off the grid because most of the time subtract leaves parts if it is sitting on the surface. I mostly just want to add to the list of confirmed "subtract does not work properly" cases.
clone2002 last edited by
Same thing here, found this as I was pulling my hair out trying to figure out what's wrong with either my computer or how I was doing it. The lifting trick didn't work for me similarly have put a few days into a design (probably the most complex thing I've built so far) and now can't finish it. It just hangs on "Split faces 2" for me. Does anyone have a solution? Are there other good programs out there that would read the .mcx files??
Olli_work last edited by
Same issue still with complex models in 2.21.10.
Simple objects work though.
Lifting up from build plate makes no difference sadly ...
Does anyone have a solution/ is this getting worked on?
We do continue to work on this. It is a very complex problem but we hope to have an improved solution soon.
Cryptopilot last edited by
I have the same issue with software version 188.8.131.5284.
simple project, subtracting a cylinder from a cube, and both objects subtract.
Does anyone have any pointers, or can I revert to an older software version that worked?
Regrettably, there is no older version of MatterControl that produces better results.
I have often teased that we are working on a new version (which we have been even though it's been slow going).
The new boolean logic is now working quite well and should be in the next release scheduled for mid December. This new version is radically more robust against lots of geometry and we are confident you will be able to get the results you are trying to achieve. This is also the first version of the improved boolean code that works on Mac. So if you were on Mac, we did not have a good solution. This new solution is cross-platform and is very good.
There is a new Alpha version available that uses the improved subtraction solution. It should be dramatically more robust. If you have errors I would love to see them.
I'm on Linux at the moment, but I will spin up a Vm a little later and try everything out. Thanks!
Works perfectly, was super easy to subtract!