Thanks for the feedback.
We are planning to add this feature in the next release.
Wow, that looks fantastic. I love the way carbon fiber filament prints. It has such a clean surface in addition to its material advantages.
Thanks for sharing.
BTW, I'm planning to add your request for multiple brim layers to the next release of MatterControl. Thanks for all your constructive requests and support.
I have a Pulse DXE that I just love. It has been with me for more than 2 years now, printing like a champ and helping me fix all sorts of things in my house (I'll post some of those things soon). In the meantime, here are a bunch of dual extrusion prints that I made for my kids and their friends.
The other thing I do with the Pulse DXE is test new features in MatterControl.
This curved dice is an example of an easy to use feature that can add a lot to a design. Here is a quick video of how to create this effect.
Thanks for sharing your awesome designs!
About me: I am the CEO of MatterHackers and lead developer on MatterControl. Before MatterHackers I was a game developer for more than 20 years and ran Reflexive Entertainment as its CEO.
More notes from the previous release.
We use them so that we get more precision on the z axis than a mechanical limit switch. They do cost more but are significantly more accurate.
I believe they are 2.5mm
Thanks @tinken, I also think MatterControl and MatterSlice are outstanding and I personally work hard to make sure they remain that way. I know everyone has their own wants and needs and @mpirringer in particular has expressed that he would like features that are not available. But we print everything with MatterControl (and we do a lot of printing) and consistently get great results.
The Combine and Subtract operations are very sensitive to geometry being manifold or water tight. The Twist operation often produces non-manifold geometry that can be a problem for these functions. We are working on a new method to do object merging that should address these issues. This new method will also work on Mac and Linux where the current method does not.
We currently expect this to be release in mid August.
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